AI Insights · Timothy · April 2022
Top 5 Sports Games Performance in France for Q1 2022
Discover the performance trends of the top 5 sports games in France during Q1 2022, covering metrics like downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 sports games on a unified platform in France. Here’s a breakdown of how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a significant increase in weekly revenue, peaking at approximately $99K in early February. Weekly downloads also showed an upward trend, reaching around 47K mid-March. Active users increased from 530K at the start of the quarter to around 827K in mid-January, maintaining a steady level above 680K throughout the rest of the quarter.
Top Eleven Be a Soccer Manager by Nordeus experienced fluctuations in revenue, peaking at around $82K in the first week of January before settling to approximately $80K by the end of March. Weekly downloads saw a significant spike to over 10K in the last week of March, while active users remained relatively stable, fluctuating around 60K, and reaching 65K at the end of the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. showed a mixed performance. Weekly revenue peaked at around $56K at the start of the quarter, while downloads saw a high of about 9.6K in mid-February before declining to roughly 2.9K by the end of March. Active users peaked at around 20K in early January and mid-February, eventually stabilizing around 13K towards the end of the quarter.
8 Ball Pool™ by Miniclip.com maintained a steady performance with weekly revenue peaking at approximately $54K at the end of December. Downloads showed a downward trend from 38K at the start of the quarter to about 20K by the end of March. Active users, however, remained robust, fluctuating around 450K to 500K throughout the quarter.
Captain Tsubasa: Dream Team from KLab Inc. had a varied performance with revenue peaking at around $78K in the first week of January. Downloads were relatively low, reaching just over 1.8K in late February. Active users remained modest, peaking at around 3K in early February and stabilizing around 2.5K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.